Showing posts with label sam and max. Show all posts
Showing posts with label sam and max. Show all posts

Sunday, March 20, 2011

Are walkthrough a kind of cheat?

We loved to play adventure games. Playing this kind of games we faced many times being in front a very difficult puzzle, so, what to do then? Majority of "point and click" games as Day of Tentacle ,Indiana Jones and the Fate of Atlantis , Simon the Sorcerer ,Sam & Max hit the road were the ones I remember with more joy. But, how much time lost in seeking the solution of the riddle and find the object to use in order to move forward in the history of the game. And maybe it was just in front of players and we never noticed. When I was 15 I remind I used to play with all my classmates, every morning we exchanged tips on how to solve puzzles... first experiments of social gaming.

Sunday, January 30, 2011

Adventure games, rise and fall

I want to take opportunity of a very interesting article I read few days ago about the history of adventure games genre. We know, beetween 80s and 90s it was a great age for this genre.

Software houses like Sierra and Lucas Arts had great success thanks to epic masterpieces we loved so much. Reading the article I understood how this genre had to adapt to technology and usability, since, from the first attempts of text adventures, it was clear the necessity to make easy for the player interacting with carachter and environment.

But the success was not only due to the machine-human interaction mechanism. The great storyline behind titles such as Monkey Island or Gabriel Knight (just some example) with its comedy or its drama was really important too. However, the genre changed along the years, pushed off the main scen by FPS (First Person Shooter) before, and by casual games later.